Embedding ICT in Design and Technology

Embedding ICT in Design and TechnologyDownload this page in PDF format here.

 

The use of ICT needs to add value to teaching and learning in Design and Technology. Identifying “when, when not and how” to use ICT in a way that enhances pupils’ learning has implications for the teacher.

In Design and Technology ICT can help pupils to plan, develop and communicate. ICT enables pupils to generate ideas for products, using information from different sources. Pupils can use drawing software, for example, to improve the appearance of their product, and painting software to produce patterns. They can access information as part of their research into other products. Using control software, pupils are able to explore how systems work, for example, an alarm system.

ICT opportunities in the D&T programme of study

During Key Stage 1, pupils begin to think imaginatively and talk about their likes and dislikes when designing and making. They talk about how familiar things work, and draw and model their ideas.

During Key Stage 2, pupils design and make activities for specific purposes, on their own and as part of a team. They plan, and identify what works well and what could be improved.

In extending their understanding, pupils can use software and hardware to:

  • develop their creativity and thinking skills
  • plan and display their ideas
  • refine their work to enhance its quality and accuracy
  • try out colour combinations or patterns
  • develop and communicate their ideas by drawing, and by using digital photographs and animations
  • explore elements of control
  • explore the behaviour of electrical circuits
  • collect, organise, present and analyse information.

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